PvP survival with base building in a procedural world
One server, one map, 300–500 players. Build bases, raid your neighbours, survive until the wipe. The reference points are Rust and ARK; the world is fully procedural.
Procedural world
The world is generated from scratch for every wipe: caves, cliffs and ore are a volumetric density field, not a flat heightmap. Dig down, build up.
Building and raiding
Bases of thousands of pieces without dragging the server down: structures are not engine actors but a compact simulation of their own, with a stability graph.
Scale
The goal is 300–500 players on a single instance — no shards, no teleports between zones. The networking prototype already holds that bar within its frame budget.
Status: early prototype
The game is in active development and it is a solo project. In the current build: custom networking with movement prediction and server authority, a test map, and a live server in Europe. Building and combat are not in the public build yet — they are next on the plan.
Windows may warn you when the launcher starts (the build is not signed yet) — click “More info” → “Run anyway”.
Getting started
- Download the launcher — one small program, no installation required.
- Press “Install” — the launcher downloads the game and from then on updates it with diffs a couple of megabytes in size.
- Play — the button connects you to the live server in Europe.